AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors

Key Topics

  • Practice Makes Perfect

  • On World Models

  • Planning Techniques

  • Embracing Nouvelle Game AI

This book has reached its last chapter, but things are just getting started. Whether approaching game AI development as professionals or hobbyists, we can do many things to follow up on this book, including the following:

  • Experiment The examples in this book are representative of the techniques and problems, but there are many other combinations to cover.

  • Extend Although reactive AI is ideal for games in many ways, there are two concepts that could be used to extend the capabilities of the nonplayer character (NPC): world models and planning.

The result of this procedure should be fully autonomous game AI developers!

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