AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

effectors 

    RBSs

        application 

efficiency

    KR (knowledge representation) 

efficient movement 

elitism 

embodied agents  2nd 

    batching 

    custom optimizations 

    event-driven mechanisms 

    function inlining 

    interfaces  2nd 

    lazy evaluation 

    restrictions  2nd 

embodiment

    animats

        reactive techniques 

emergence  2nd  3rd 

    behaviors  2nd  3rd  4th  5th 

        affordance  2nd 

        broadcasting 

        environments  2nd 

        functionality  2nd  3rd 

        perception 

    patterns 

    phenomena 

emergent systems 

    complexity 

    deductability 

    design goals 

    irredeductability 

emotions  2nd 

    accumulating  2nd  3rd 

    animats  2nd 

        AI techniques  2nd 

        biological models  2nd 

        human/machine interaction  2nd  3rd  4th 

    creating

        finite state machines  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th 

    designing

        finite state machines 

    feelings  2nd 

        modeling  2nd  3rd  4th  5th  6th 

    hierarchical architectures 

    interfaces  2nd  3rd  4th  5th  6th  7th 

        design  2nd 

        specifications 

    mannerisms

        revealing with  2nd  3rd 

    moods 

        hierarchies  2nd  3rd 

    portraying  2nd  3rd  4th  5th 

    primary emotions  2nd 

        designing  2nd  3rd  4th 

    sensations  2nd 

        cognitive sensations 

        combinations 

        degenerate automata prevention  2nd 

        multiple influences  2nd 

        perceptual sensations 

enemy status  2nd 

    strategic decision making 

engineering

    (software) 

    adaptive behaviors 

    analysis phase  2nd  3rd  4th  5th  6th  7th  8th 

        assumptions  2nd 

        guidelines  2nd 

        restrictions  2nd 

    architectures 

        arbitration  2nd 

        behaviors 

        capabilities  2nd 

        modules 

    data-driven engineering 

    native code 

    pattern recognition  2nd 

    practice

        importance of  2nd  3rd 

    problem solving 

    scripting 

    sequence recognition 

    sequential control  2nd 

    skill requirements 

    specification phase  2nd 

        formal specifications  2nd  3rd 

        KR (knowledge representation)  2nd  3rd  4th 

        KR (knowledge representation); formalisms  2nd 

        KR (knowledge representation); frames 

        KR (knowledge representation); object-attribute-value paradigm  2nd 

        KR (knowledge representation); semantic networks  2nd  3rd 

        KR (knowledge representation); symbols  2nd 

    specification procedure 

        formalizing  2nd  3rd  4th 

        rationalizing  2nd 

        sketching  2nd  3rd  4th 

    understanding phase  2nd  3rd  4th  5th  6th  7th  8th  9th 

        criteria  2nd 

        desired outcome  2nd 

        problem definitions  2nd  3rd 

entertainment

    AI

        importance of 

    defining 

entropy 

environments 

    assumptions 

    biological evolution 

    conditions

        testing 

    detail  2nd 

    doors

        opening 

    emergent behaviors  2nd 

        affordance  2nd 

        broadcasting 

        functionality  2nd  3rd 

        perception 

    game worlds 

        continuous events  2nd  3rd  4th  5th  6th  7th  8th  9th 

        dimensions  2nd  3rd 

        discrete events  2nd  3rd  4th  5th  6th  7th  8th  9th 

    interfaces

        choosing  2nd 

    ladders

        climbing 

    movement

        criteria  2nd  3rd  4th  5th 

        handling  2nd 

    navigation

        autonomous navigation  2nd  3rd 

    objects  2nd 

        collecting 

        contraptions  2nd  3rd  4th 

        criteria  2nd  3rd 

        items 

        specification  2nd  3rd  4th  5th  6th  7th 

        test beds  2nd 

    scripting  2nd 

        integrating  2nd  3rd  4th  5th 

    shooting

        senses 

    space

        defining  2nd  3rd 

    strategic decision making 

    structure  2nd  3rd 

    weapon selection  2nd  3rd  4th 

episodic learning problems 

estimate_damage() function 

evaluative feedback

    reinforcement learning  2nd  3rd 

evasion steering behavior 

event handling 

event-driven mechanisms

    embodied agents 

evolution

    genomics  2nd  3rd  4th 

    phenetics  2nd 

evolutionary algorithms

    genetic algorithms  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th  21st  22nd  23rd  24th  25th  26th  27th  28th  29th  30th  31st  32nd  33rd 

        conversions  2nd  3rd 

        crossovers  2nd  3rd 

        domain knowledge  2nd 

        evolutionary policies  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th  21st  22nd  23rd  24th  25th 

        genetic operators  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th  21st  22nd  23rd 

        initialization  2nd  3rd  4th 

        mutations  2nd  3rd 

        parameters  2nd 

        populations  2nd  3rd 

        premature convergence  2nd 

        replacements  2nd  3rd 

        selection  2nd  3rd 

        slow convergence  2nd 

evolutionary data structures 

evolutionary learning  2nd 

evolutionary learning algorithms 

evolutionary outline

    defensive actions  2nd 

evolutionary policies

    genetic algorithms  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th  21st  22nd  23rd  24th  25th 

Excel 

exhaustive solutions 

expected returns 

experimentation phase (development) 

expert features  2nd 

expert guidance  2nd 

expert solutions 

expert systems 

    fuzzy expert systems 

explicit design 

explicit model

    aiming errors  2nd 

exploitation

    learning schemes 

    reinforcement learning  2nd  3rd 

exploration

    learning schemes 

    reinforcement learning  2nd  3rd 

exponential scaling 

exporting

    interfaces  2nd 

expressions

    linguistic expressions  2nd  3rd 

expressiveness

    languages 

extensibility

    languages 

extensions

    finite state machines

        custom semantics  2nd 

        fuzzy state machines  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th 

        hierarchical state machines  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th  21st  22nd 

        levels of detail  2nd  3rd  4th  5th 

        master/slave relationships  2nd 

        nondeterministic state machines  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th 

        probalistic state machines  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 

        stacks  2nd  3rd 

    RBSs (rule-based systems)  2nd  3rd 

Категории