AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors

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game AI

    navigation 

    planning in  2nd 

    reactive techniques 

        advantages  2nd  3rd  4th  5th 

game bots

    movement  2nd  3rd  4th 

game information

    direct access

        AI 

game worlds 

    continuous events  2nd  3rd  4th  5th  6th  7th 

        conversions  2nd 

    dimensions  2nd  3rd 

    discrete events  2nd  3rd  4th  5th  6th  7th 

        conversions  2nd 

generalization

    MLPs (multilayer perceptrons)  2nd  3rd 

generalized obstacle avoidance  2nd 

genetic algorithms  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th  21st  22nd  23rd  24th  25th  26th  27th  28th  29th  30th  31st  32nd  33rd 

    conversions  2nd  3rd 

    crossovers  2nd  3rd 

    defensive actions

        application  2nd  3rd  4th  5th 

    defensive strategies 

    domain knowledge  2nd 

    evolutionary outline

        defensive actions  2nd 

    evolutionary policies  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th  21st  22nd  23rd  24th  25th 

    fitness computations  2nd  3rd 

    genetic operators  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th  21st  22nd  23rd 

        arrays  2nd  3rd  4th 

        crossovers  2nd  3rd  4th  5th  6th  7th  8th  9th 

        defensive actions  2nd  3rd  4th 

        initialization  2nd 

        lists  2nd  3rd  4th 

        mutations  2nd  3rd  4th  5th  6th 

        replacement  2nd 

        selection  2nd  3rd  4th 

    initialization  2nd  3rd  4th 

    interfaces  2nd 

    module design

        defensive actions  2nd  3rd  4th 

    mutations  2nd  3rd 

    parameters  2nd 

    populations  2nd  3rd 

    premature convergence  2nd 

    replacements  2nd  3rd 

    representation

        defensive actions  2nd  3rd  4th  5th  6th 

    roles 

    selection  2nd  3rd 

    slow convergence  2nd 

genetic drift 

genetic operators

    defensive actions  2nd  3rd  4th 

    genetic algorithms  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th  21st  22nd  23rd 

        arrays  2nd  3rd  4th 

        crossovers  2nd  3rd  4th  5th  6th  7th  8th  9th 

        initialization  2nd 

        lists  2nd  3rd  4th 

        mutations  2nd  3rd  4th  5th  6th 

        replacement  2nd 

        selection  2nd  3rd  4th 

genetics

    evolution

        reproduction  2nd  3rd 

    genomics  2nd  3rd  4th 

    phenetics  2nd 

genomics  2nd  3rd  4th 

genotype  2nd  3rd  4th 

genotypes

    phenotypes

        conversions  2nd  3rd  4th 

gestures 

GnuPlot 

goal decomposition 

goal-oriented planning  2nd  3rd 

gradients

    perceptron weights

        proof  2nd 

grammar

    finite state machines 

Grand Theft Auto 3 

graphs

    arrays 

    directed graphs

        states  2nd 

    lists 

    nodeterministic state machines 

guidelines

    analysis phase

        engineering  2nd 

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