AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

hand weapons  2nd  3rd 

handling

    movement  2nd 

heads

    classifiers 

heterogeneous computational models

    hierarchical state machines  2nd 

hidden Markov model  2nd 

hierarchical architectures 

hierarchical models 

hierarchical state machines  2nd  3rd  4th 

    advantages 

    custom semantics  2nd 

    disadvantages 

    heterogeneous computational models  2nd 

    hierarchies  2nd  3rd  4th  5th  6th  7th  8th  9th 

    interaction semantics  2nd 

    levels of detail  2nd  3rd  4th  5th 

    master/slave relationships  2nd 

    nested states  2nd  3rd 

    stacks  2nd  3rd 

hierarchies

    hierarchical state machines  2nd  3rd  4th  5th  6th  7th  8th  9th 

    moods  2nd  3rd 

    reinforcement learning  2nd 

hierarchy of genetic algorithms 

high-level specifications

    FEAR (Flexible Embodied Animat 'Rchitecture)  2nd 

high-level understanding 

Hoff, Marcian

    Adaline (adaptive linear neurons) 

Holland, John 

human/machine interaction

    emotions  2nd  3rd  4th 

hybrid decomposition 

hybrid interpreters

    RBSs (rule-based systems) 

hybrid solutions 

hypothesize-test cycles

    backward-chain interpreters 

Категории