AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

Kanga animat 

knowledge

    learning systems 

knowledge base

    fuzzy set theory  2nd  3rd 

knowledge elicitation

    RBSs (rule-based systems)  2nd  3rd  4th  5th 

knowledge engineer approach

    membership functions

        creating 

knowledge of the problem

    black box understanding 

        informal knowledge  2nd 

        software specification 

        theoretical analysis  2nd  3rd  4th 

    fundamental understanding 

        nature  2nd  3rd 

        properties  2nd  3rd  4th  5th 

    information theory  2nd 

    methodology 

        data analysis  2nd  3rd  4th  5th 

        expert features  2nd 

        feature identification  2nd 

    minimal complexity  2nd  3rd  4th 

    refining 

        decomposition  2nd  3rd 

        simplification  2nd  3rd 

    representation  2nd  3rd  4th 

    search space 

        properties  2nd  3rd 

    solutions

        exhaustive 

        expert guidance  2nd 

        expert solutions 

        hybrid approaches 

        random 

    underlying knowledge 

        covariance  2nd  3rd  4th 

        effective domains  2nd  3rd 

        usage analysis  2nd  3rd 

        variables  2nd  3rd  4th 

knowledge represeantation

    RBSs (rule-based systems)  2nd  3rd 

knowledge representation (KR)  2nd  3rd  [See KR (knowledge representation)]

KR (knowledge representation)  2nd 

    formalisms  2nd 

    frames 

    introspection  2nd 

    object-attribute-value paradigm  2nd 

    semantic networks  2nd  3rd 

    symbols  2nd 

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