AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors

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ladders

    climbing 

    fuzzy rules 

languages 

    completeness 

    domain-specific languages 

    expressiveness 

    extensibility 

    scripting languages  2nd 

layers

    agents 

layouts

    environments

        weapon selection  2nd 

lazy evaluation

    embodied agents 

LCSs

    (learning classifier systems)  2nd 

    architecture  2nd  3rd 

    classifiers  2nd  3rd  4th  5th  6th 

        action selection  2nd 

        creating  2nd 

        matching 

        predictions  2nd 

        reinforcement  2nd  3rd 

        removing  2nd 

leaf nodes

    DTs (decision trees) 

learning

    adaptive behaviors 

        AI engineering 

        debugging  2nd 

        design  2nd  3rd  4th 

        methodologies  2nd 

        problems  2nd  3rd  4th  5th 

        programming 

        testing  2nd 

    animats  2nd  3rd  4th  5th  6th 

        adaptation 

        algorithms 

        optimization 

        reactive techniques 

        teaching 

    LCSs  2nd 

        (learning classifier systems)  2nd 

        action selection  2nd  3rd  4th  5th 

        architecture  2nd  3rd 

        classifier creation  2nd 

        classifier matching 

        classifier removal  2nd 

        classifiers  2nd  3rd  4th 

        predictions  2nd 

    mechanisms  2nd  3rd 

    reinforcement learning  2nd  3rd  4th  5th  6th 

        actions 

        adaptive gathering behaviors  2nd  3rd 

        advantages 

        algorithms  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th 

        approximators  2nd 

        backups  2nd  3rd 

        behavior policies  2nd  3rd 

        bootstrapping  2nd 

        convergence  2nd 

        decomposition  2nd  3rd  4th  5th 

        disadvantages  2nd 

        hierarchies  2nd 

        in-game situations  2nd 

        Markov decision processes  2nd  3rd 

        model  2nd 

        movement modeling  2nd  3rd  4th 

        optimal returns  2nd  3rd 

        problems 

        problems; exploitation  2nd  3rd 

        problems; exploration  2nd  3rd 

        reward signals  2nd  3rd 

        shooting  2nd  3rd  4th 

        states 

        value functions  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 

    weapon fitness  2nd  3rd 

    weapon properties  2nd  3rd 

    weapon selection 

learning algorithms 

learning classifier systems (LCSs)  [See LCSs (learning classifier systems)]2nd  [See LCSs (learning classifier systems)]

learning policies

    adaptive gathering behaviors 

learning systems

    adaptation 

    batch learning 

    behaviors 

    designing  2nd 

    evolutionary learning  2nd 

    facts 

    imitation 

    incremental learning 

        interoperability  2nd 

    knowledge 

    misidentification  2nd 

    offline games 

    online games 

    optimization 

    procedures 

    purpose of  2nd  3rd  4th  5th  6th  7th  8th 

    reinforcement learning  2nd 

    representation

        overlaps 

    shaping 

    supervised learning  2nd 

    training 

    trial and error 

    unsupervised learning 

leave nodes

    DTs  2nd  3rd 

levels of detail

    state machines  2nd  3rd  4th  5th 

line traces 

linear approximation

    aiming errors  2nd  3rd 

linear scaling 

linguistic expressions

    fuzzy set theory  2nd  3rd 

linguistic modifiers 

linguistic variables

    fuzzy set theory  2nd  3rd  4th 

lists

    genetic operators  2nd  3rd  4th 

local minima

    perceptrons  2nd  3rd 

locomotion systems 

locomotions

    animats 

logic

    control logic

        finite state machines  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th 

    fuzzy logic  2nd  3rd 

    fuzzy set theory  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th 

        algorithms  2nd 

        defuzzification  2nd  3rd  4th  5th 

        fuzzification  2nd  3rd 

        interpreters  2nd  3rd  4th  5th  6th  7th 

        knowledge base  2nd  3rd 

        linguistic expressions  2nd  3rd 

        modifiers  2nd  3rd  4th  5th 

        movement behaviors  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th  21st 

        objections  2nd  3rd 

        operators  2nd 

        variables  2nd  3rd  4th  5th 

        working memory 

long distances

    weapon selection 

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