AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors

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narrow intelligence 

native code 

native interfaces 

navigation  2nd  3rd  4th 

    artificial life  2nd 

    autonomous navigation  2nd  3rd 

    criteria  2nd  3rd  4th  5th 

    game AI 

    robotics systems 

    steering behaviors  2nd 

        AL (artificial life)  2nd  3rd  4th  5th  6th  7th  8th  9th 

nested states

    hierarchical state machines  2nd  3rd 

net sums

    perceptron output

        determining  2nd  3rd  4th 

neural networks 

    perceptrons  2nd  3rd  4th  5th 

        Adaline (adaptive linear neurons) 

        biologically inspired model  2nd 

        inputs  2nd  3rd  4th 

        McCulloch, Warren and Frank Pitts 

        MLPs (multilayer perceptrons)  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th  21st  22nd  23rd  24th  25th  26th  27th  28th  29th  30th  31st  32nd  33rd  34th  35th  36th  37th  38th  39th  40th  41st  42nd  43rd  44th  45th  46th  47th  48th  49th  50th  51st  52nd  53rd  54th  55th 

        optimization  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th  21st  22nd  23rd  24th  25th  26th  27th  28th  29th  30th  31st  32nd 

        outputs  2nd  3rd  4th 

        Rosenblatt, Frank  2nd 

        simulation  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 

        training procedures  2nd  3rd  4th  5th  6th  7th  8th  9th 

neurons

    perceptrons  2nd  3rd 

noise

    dealing with  2nd  3rd 

nondeterminism 

nondeterministic components 

nondeterministic state machines  2nd  3rd  4th  5th  6th  7th 

    algorithms 

        simulation  2nd 

    arrays  2nd 

    deterministic conversions  2nd 

    directed graphs 

    nondeterministic finite state automaton  2nd 

    nondeterministic finite state machines  2nd  3rd 

nouvelle AI  2nd  3rd  4th 

nouvelle game AI

    animats

        learning  2nd  3rd  4th  5th  6th 

NPCs 

    RBSs (rule-based systems) 

numeric optimization

    perceptrons 

nuumeric integration

    prediction of movement 

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