AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors

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tactical behaviors

    capabilities

        customizing  2nd  3rd  4th  5th 

    strategic decision making  2nd 

    subsumption architecture  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 

target selection

    shooting 

targets

    distances

        rescaling 

    environment layouts  2nd 

    fight progression 

    projecting 

    selecting  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th 

    senses 

    status  2nd 

    training zones 

    weapon selection 

        criteria  2nd  3rd  4th  5th 

        evaluation  2nd  3rd  4th  5th  6th  7th  8th  9th 

        methodology  2nd 

tasks 

teaching

    animats 

temporal-differnce learning

    reinforcement learning  2nd  3rd  4th 

terminal states 

test beds  2nd 

testing

    adaptive behaviors  2nd 

    conditions 

testing phase (development) 

testing set 

theoretical analysis

    problem solving  2nd  3rd  4th 

Thief 

time

    continuous events  2nd  3rd 

    discrete events  2nd  3rd 

timing restrcitions

    weapon selection  2nd 

topologies

    feed forward topologies 

    MLPs (multilayer perceptrons)  2nd 

        connections  2nd 

        hidden units  2nd  3rd  4th 

        middle layers 

tournament selection (fitness) 

tracking

    projectiles  2nd 

training 

    animats  2nd 

    solutions 

training algorithms

    batch algorithms  2nd 

    incremental algorithms  2nd 

    MLPs (multilayer perceptrons) 

training interfaces 

    incremental learning interface 

training procedures

    perceptron weight optimization 

        algorithms 

        data sets  2nd 

        delta rule  2nd 

        perception training  2nd  3rd 

training sets 

training zones

    strategic decision making  2nd 

    weapons  2nd  3rd 

trajectories

    projectiles 

transition arrays

    finite state machines  2nd 

transition function

    finite state automata  2nd  3rd 

Transport Tycoon 

transversals

    DTs (decision trees)  2nd  3rd  4th  5th 

tree induction algorithm  2nd 

trees

    arrays 

    lists 

trial and error

    animat learning 

    animats 

Turn primitive 

Turn() function 

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