AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

underlying knowledge

    problems 

        covariance  2nd  3rd  4th 

        effective domains  2nd  3rd 

        usage analysis  2nd  3rd 

        variables  2nd  3rd  4th 

understanding phase

    engineering  2nd  3rd  4th  5th  6th  7th  8th  9th 

        criteria  2nd 

        desired outcome  2nd 

        problem definitions  2nd  3rd 

understanding phase (development) 

universal intelligence 

universal struggle for life 

Unreal 

Unreal Tournament 2003 

unsupervised learning 

unsupervised learning algorithms 

usage analysis

    underlying knowledge of the problem  2nd  3rd 

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