AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors

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validation

    MLPs (multilayer perceptrons)  2nd 

validation set 

value functions 

    reinforcement learning  2nd 

        action values  2nd 

        optimal policies  2nd 

        recursive definition  2nd 

        state values  2nd 

value iteration algorithm  2nd 

values 

    variables 

variables

    continuous variables 

    dependencies 

    fuzzy set theory 

        linguistic variables  2nd  3rd  4th 

    fuzzy variables 

    response variables 

        DTs (decision trees)  2nd  3rd 

    subdomains

        complexity 

    underlying knowledge of the problem  2nd  3rd  4th 

    values 

variance

    measuring 

velocity

    derivative 

VisibleEntities() function 

vision  2nd 

visualizing data 

voices 

voting system

    scripting

        weapon selection  2nd  3rd  4th  5th  6th 

voting systems 

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