Macromedia Flash MX Game Design Demystified: The Official Guide to Creating Games with Flash -- First 1st Printing -- CD Included
On the Web
"Introduction to Isometric Engines"
www.gamedev.net/reference/articles/article744.asp This article provides a fairly in-depth introduction to isometric views. While it is the most popular online resource I could find on this topic, I don't think it is presented very well. However, if you first read Chapter 8, "The Isometric Worldview," in this book, you may find this article of some added help. "Isometric Basics"
www.xaraxone.com/guest/guest05/index.htm Graphic artists, this link's for you! This is an excellent article on how to create graphics for an isometric world. "Tiled Terrain"
www.gamasutra.com/features/20011024/peasley_01.htm This article shows how to graphically create tiles for a tile-based world in isometric and other kinds of games. Books
Isometric Game Programming with DirectX 7.0
By Ernest Pazera, edited by Andre LaMothe Premier Press, Inc. ISBN: 0761530894; $59.99; www.premierpressbooks.com This book comes highly recommended from some of my colleagues. It discusses many isometric-gaming topics that can be applied to games in Flash. |