Maya Character Creation: Modeling and Animation Controls

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Adam's apples

    creating 

adding

    blend shapes

        to faces  2nd  3rd 

    buttons

        to windows  2nd  3rd  4th  5th 

    comments

        to code  2nd 

    controls

        to lower arms and hands  2nd  3rd  4th  5th  6th  7th  8th  9th 

    face influences to the head  2nd  3rd  4th  5th  6th  7th  8th  9th 

        rebinding head and face skeletons 

    faces

        to heads 

    foot controls  2nd  3rd  4th 

    images

        to character character windows  2nd  3rd  4th  5th 

    joints 

    multiple branches to single joints 

    muscle influences  2nd 

    scrollbars 

    sliders

        to controls  2nd  3rd  4th 

        to windows  2nd  3rd  4th  5th 

    springs 

adjusting

    weights

        on characters  2nd 

advanced character windows

    building  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th 

anatomy

    of skeletons  2nd 

angles

    preferred angles

        editing skeletons 

animating

    blend shape sliders  2nd 

    tails 

animation

    layering  2nd  3rd  4th 

    pose-to-pose animation method  2nd 

    separating controls into multiple rigs  2nd  3rd  4th  5th  6th  7th 

    straightforward animation method  2nd 

animation passes 

appending

    polygons 

arms

    forearms

        adding controls  2nd  3rd  4th  5th  6th  7th  8th  9th 

    NURBS arms

        creating 

arrays 

assigning

    blend shapes

        to skin  2nd  3rd 

    controls

        to attributes 

    default object manipulators 

    lattices to skin  2nd  3rd 

    rigid skin binds 

asterisks (*) 

attaching

    NURBS spheres 

attrFieldGrp command 

attrFieldSliderGrp command 

Attribute Editor 

attributes

    assigning to controls 

avoiding

    overlapping geometry 

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