Maya Character Creation: Modeling and Animation Controls

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backbones 

    controlling

        with math expressions  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 

    creating flexible backbones  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th 

ball joints 

binding

    head and face skeletons 

    skin

        rigid skin binding  2nd  3rd  4th  5th  6th  7th  8th 

binding the skin 

bindn pose 

blend shapes  2nd 

    adding to faces  2nd  3rd 

    assigning to skin  2nd  3rd 

    deformers

        reordering  2nd 

    editing  2nd  3rd  4th 

    sliders

        mixing and animating  2nd 

    target shapes

        tips for making  2nd  3rd  4th 

    tweaking skin deformations  2nd  3rd  4th  5th 

bodies

    creating NURBS character's body  2nd  3rd  4th  5th  6th  7th 

body part

    feet.  [See feet]

body parts

    Adam's apples

        creating 

    arms

        creating 

    arms.  [See arms]

    avoiding overlapping geometry 

    backbones 

    ears

        creating 

        creating with NURBS surfaces 

    eyeballs

        creating  2nd  3rd 

    eyeballs creating 

    eyelids

        creating 

        radial NURB eye patches  2nd  3rd 

    eyes.  [See eyes]

    faces

        completing on NURBS heads  2nd  3rd  4th  5th  6th  7th 

    faces.  [See faces]

    feet

        creating 

    feet.  [See feet]

    hands

        creating  2nd 

    hands.  [See hands]

    heads

        creating from NURBS surfaces 

    heads.  [See heads]2nd  [See heads]

    jaws

        contouring 

    jaws.  [See jaws]

    joints.  [See joings]

    legs

        creating  2nd  3rd 

    limbs

        connecting to torsos with fillets  2nd  3rd  4th  5th 

        connecting with patch modeling  2nd 

        lofting from torso surfaces  2nd  3rd  4th  5th 

    shoulders.  [See shoulders]2nd  [See shoulders]3rd  [See shoulders]4th  [See shoulders]5th  [See shoulders]6th  [See shoulders]7th  [See shoulders]

    skin

        creating NURBS multipatch skin  2nd  3rd  4th  5th  6th  7th 

    toes 

    torsos

        NURBS torsos.   [See NURBS torsos]

    torsos.  [See torsos]

bones

    polygon reference bones

        placing  2nd 

    skin sliding over  2nd  3rd  4th  5th 

breathing expressions 

bump maps 

    creating wrinkles in skin  2nd  3rd  4th 

button command  2nd 

buttons

    adding to windows  2nd  3rd  4th  5th 

    Intersect 

    Move Icons button 

    Save All Shelves 

    tool buttons

        creating 

By Expression Name filter  2nd 

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