Maya Character Creation: Modeling and Animation Controls

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changeToolIcon command 

changing

    amount that channels constrain other channels 

channels

    changing amount that channels constrain other channels 

    cleaning up  2nd  3rd 

    connecting  2nd  3rd  4th  5th  6th  7th  8th  9th 

        with Connection Editor  2nd 

        with Expression Editor 

        with set driiven keys  2nd  3rd  4th  5th  6th  7th 

    removing  2nd  3rd 

    scaling channels

        locking 

character animation

    digital 3D character animation

        in films  2nd  3rd  4th  5th 

character controls.   [See also controls]

character modelers  2nd 

    role of  2nd  3rd  4th 

character nodes

    creating  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 

    for rig controls  2nd  3rd  4th  5th 

character rigs 

    backbones

        creating flexible backbones  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th 

    conditional expressions

        writing  2nd  3rd  4th  5th  6th 

    constraining

        torsos to feet  2nd  3rd  4th  5th  6th  7th 

    creating  2nd  3rd  4th  5th  6th  7th  8th 

    feet

        creating a rolling foot  2nd  3rd  4th  5th 

    functions

        creating additional controls  2nd  3rd  4th  5th  6th 

    warning signs

        creating  2nd  3rd  4th  5th  6th 

character rigs.   [See also skeletons]

character setup artists

    roles of  2nd  3rd  4th  5th 

character setups 

character windows

    adding

        images  2nd  3rd  4th  5th 

    building advanced character windows  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th 

    creating  2nd  3rd  4th 

    finishing  2nd  3rd  4th  5th 

    multipanel windows  2nd  3rd  4th 

    refining  2nd  3rd  4th  5th  6th  7th  8th  9th 

characters

    3D characters

        designing  2nd  3rd  4th 

        preproduction designs  2nd  3rd  4th  5th 

    controlling faces

        with dummy heads  2nd 

    converting

        polygon characters to subdivision characters 

    creating NURBS character's body  2nd  3rd  4th  5th  6th  7th 

    deforming

        with isoparms 

    forearms

        placing lattices around  2nd 

    photorealistic characters 

    smooth skin binding  2nd  3rd  4th  5th  6th 

    weights

        adjusting  2nd 

Check Topology option 

checkBox command 

checkboxes

    controlling objects 

Chicken Run 

cleaning up

    channels  2nd  3rd 

clips

    single-frame clips

        creating poses 

Closest Distance option 

Closest Joint option  2nd 

code

    comments

        adding  2nd 

    MEL code

        saving  2nd  3rd  4th  5th 

        storing  2nd  3rd  4th  5th 

    writing

        to History field 

collapsible controls 

Color Joints option 

columnLayout command  2nd 

command flags 

commands

    attrFieldGrp 

    attrFieldSliderGrp 

    button  2nd 

    changeToolIcon 

    columnLayout  2nd 

    connectControl 

    currentTime 

    cutKey 

    else 

    Export Weights 

    floatSliderButtonGrp  2nd 

    for  2nd 

    frameLayout 

    if 

    image 

    keyframerOutliner 

    layout 

    MEL commands

        flags 

        researching in History field 

        setAttr  2nd 

        sphere 

    MEL commands.  [See MEL commands]

    modelEditor 

    paneLayout 

    radioButtonGRP 

    rowColumnLayout 

    rowLayout  2nd 

    scriptJob  2nd  3rd 

    scrollLayout 

    select 

    setKeyFrame 

    setParent  2nd 

    sphere 

    stitch surface points 

    symbolButton 

    symbolCheckbox 

    tabLayout 

    timeSliderClearKey 

    toolButton 

    toolCollection 

    window  2nd 

comments

    adding  2nd 

Complete Skeleton option 

completing

    NURBS heads  2nd  3rd  4th  5th  6th  7th 

Component Editor  2nd 

conditional expressions

    writing

        for character rigs  2nd  3rd  4th  5th  6th 

conditional statements  2nd  3rd 

    writing  2nd  3rd 

connectControl command 

connecting

    channels  2nd  3rd  4th  5th  6th  7th  8th  9th 

        Connection Editor  2nd 

        Expression Editor 

        with set driven keys  2nd  3rd  4th  5th  6th  7th 

    limbs

        to torsos with fillets  2nd  3rd  4th  5th 

        with patch modeling  2nd 

Connection Editor

    connecting channels  2nd 

    opening 

constraining

    channels

        changing amount that channels constrain other channels 

    torsos

        to feet  2nd  3rd  4th  5th  6th  7th 

contol icons

    placing  2nd  3rd  4th  5th  6th 

contouring

    jaws 

control icons

    creating  2nd  3rd  4th  5th  6th  7th 

    parenting  2nd  3rd  4th  5th  6th 

control vertices (CVs) 

control windows

    displaying text 

    scripting  2nd 

controlling

    backbones

        with math expressions  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 

    faces

        high-level and low-level face controls  2nd 

        with dummy heads  2nd 

    objects

        with checkboxes 

        with radio buttons 

controls

    assigning

        to attributes 

    checkBox command 

    collapsible controls 

    creating face controls  2nd 

    creating with math functions  2nd  3rd  4th  5th  6th 

    foot controls

        adding  2nd  3rd  4th 

    for set driven keys  2nd  3rd  4th  5th  6th 

    naming  2nd  3rd  4th 

    separating

        into multiple rigs  2nd  3rd  4th  5th  6th  7th 

    sliders  2nd  3rd  4th 

converting

    NURBS patches

        to polygon skin  2nd  3rd  4th  5th 

    NURBS skin

        to pollygon skin  2nd  3rd  4th 

    polygon characters

        to subdivision characters 

    radial heads

        to patch heads  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 

    spheres

        to polygons 

creases

    partial creases

        creating 

Create and Append Polygon tool 

creating

    polygon skin 

creating edge loops 

currentTime command 

Curvature Tolerance 

curves

    creating

        on heads 

        on surfaces 

    influence curves 

    projected curves

        moving points on 

    projecting 

custom tool windows

    creating  2nd  3rd  4th  5th  6th 

cutKey command 

CVs (control vertices) 

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