Maya Character Creation: Modeling and Animation Controls

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declaring

    procedures 

    variables  2nd  3rd  4th 

deformers

    reordering  2nd 

    sculpt deformers  2nd  3rd  4th 

deforming

    characters

        isoparms 

    skin

        jiggling skin  2nd  3rd  4th  5th  6th 

        muscle skeletons  2nd  3rd 

        skin sliding over bones  2nd  3rd  4th  5th 

        wrinkles  2nd  3rd  4th  5th  6th  7th 

deforms

    wrap deforms 

deleting

    history

        before binding skin 

    joints 

designing

    3D characters  2nd  3rd  4th 

        preproduction designs  2nd  3rd  4th  5th 

designs

    of interfaces  2nd  3rd  4th 

digital 3D character animation

    in films  2nd  3rd  4th  5th 

displaying

    joints

        center of 

    Surface Origins 

    text

        in control windows 

drawing

    skeletons  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th 

        adding multiple branches to single joints 

Drop-off Rate option 

dummy heads

    controlling faces  2nd 

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