Maya Character Creation: Modeling and Animation Controls

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ears

    creating 

    NURBS surfaces

        creating 

Echo All Commands 

edges

    stitching 

Edit Membership tool 

edit points (EPs) 

editing

    blend shapes  2nd  3rd  4th 

    MEL code 

    skeletons  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 

        preferred angles 

editors

    Attribute Editor 

    Component Editor  2nd 

    Connection Editor.  [See Connection Editor]

    Expression Editor  2nd 

    Expression Editor.  [See Expression Editor]

    Graph Editor 

    Hotkey Editor  2nd 

    Script Editor  2nd 

        opening 

    Shelf Editor  2nd 

    Trax Editor 

else command 

EPs (edit points) 

exercises

    2.1\: Creating Your NURBS Character Head  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th  21st 

    2.2\: Create Your NURBS Character's Body  2nd  3rd  4th  5th  6th  7th 

    2.3\: Create a NURBS Multipatch Skin  2nd  3rd  4th  5th  6th  7th 

    2.4\: Convert Your NURBS Skin to a Polygon Skin  2nd  3rd  4th 

    3.1\: Placing Polygon Reference Bones  2nd 

    3.10\: Setting Driven Keys on Other Parts of the Body  2nd  3rd  4th  5th 

    3.11\: Using Constraints to Create a Hands Follow Switch  2nd  3rd 

    3.12\: Creating Torso Averages and Dips  2nd  3rd  4th  5th 

    3.13\: Using Conditional Expressions on Your Rig  2nd  3rd  4th 

    3.14 Using Functions to Create Additional Controls  2nd  3rd  4th  5th  6th 

    3.15\: Adding Foot Controls  2nd  3rd  4th 

    3.16 Creating a Spline IK-based Backbone  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th 

    3.17\: Making Text and Color Warnings  2nd  3rd  4th  5th 

    3.2\: Drawing and Editing Your Skeletons  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 

    3.3\: Creating and Placing Control Icons  2nd  3rd  4th  5th  6th 

    3.4\: Parenting Skeletons and Control Icons into a Character Rig  2nd  3rd  4th  5th  6th 

    3.5\: Creating Eye Controls  2nd  3rd 

    3.6\: Adding Forearm, Hand, and Finger Controls  2nd  3rd  4th  5th  6th  7th  8th 

    3.7\: Creating Basic Channel Connections  2nd  3rd  4th  5th  6th  7th  8th 

    3.8\: Making Basic Backbone Controls  2nd  3rd  4th  5th  6th  7th  8th  9th 

    3.9\: Setting Driven Keys on the Shoulder  2nd  3rd  4th 

    4.1\: Smooth Skin Binding Your Character  2nd  3rd  4th  5th  6th 

    4.2\: Adjusting Skin Weights on Your Character  2nd 

    4.3\: Adding Muscle Influences  2nd 

    4.4\: Using Sculpt Deformers  2nd  3rd 

    4.5\: Using a Bump Map to Create Wrinkles  2nd  3rd  4th 

    4.6\: Placing a Lattice Around Your Character's Forearm  2nd 

    5.1\: Adding Face Influences to your Bind  2nd  3rd 

    5.2\: Adding Face Blend Shapes  2nd  3rd 

    5.3\: Create High-Level and Low-Level Face Controls  2nd 

    6.1\: Create a Basic Character Window  2nd  3rd  4th 

    6.2 Refine Your Basic Character Window  2nd  3rd  4th  5th  6th  7th  8th  9th 

    6.3\: Build an Advanced Character Window  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th 

    6.4\: Finish Your Character Window  2nd  3rd  4th  5th 

    7.1\: Create a Character Node and Pose Clips  2nd  3rd  4th  5th  6th 

    7.2\: Creating Subcharacter Nodes  2nd 

    7.3\: Using Multiple Rigs  2nd  3rd  4th  5th  6th 

Export Weights command 

Expression Editor  2nd 

    connecting channels 

    Edit button 

expression functions 

Expression Name selection filter 

expressions

    with MEL  2nd  3rd  4th 

extruding

    polygons  2nd 

eye lids

    radial NURB eye patches  2nd  3rd 

eye-jitter controls 

eyeballs

    creating  2nd  3rd  4th 

eyelids

    creating 

eyes

    creating eye controls  2nd  3rd  4th 

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