Maya Character Creation: Modeling and Animation Controls

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W]

faces 

    adding face influences to the head  2nd  3rd  4th  5th  6th  7th  8th  9th 

        rebinding head and face skeletons 

    adding to heads 

    blend shape sliders

        mixing and animating  2nd 

    blend shapes

        adding  2nd  3rd 

        assigning to skin  2nd  3rd 

        editing  2nd  3rd  4th 

        reordering deformers  2nd 

        tweaking skin deformations  2nd  3rd  4th  5th 

    completing on NURBS heads  2nd  3rd  4th  5th  6th  7th 

    controlling

        with dummy heads  2nd 

    creating controls  2nd 

    eyes.  [See eyes]

    facial expressions

        creating with blend shapes.   [See blend shapes]

    facial expressions.  [See facial expressions]

    high-level and low-level face controls

        creating  2nd 

    jaws

        contouring 

    muscles  2nd  3rd  4th 

    skeletons

        creating skeletons that lock down facial features  2nd  3rd 

    target shapes  2nd  3rd  4th 

facial expressions 

    blend shapes.  [See blend shapes]

    target shapes  2nd  3rd  4th 

feet

    constraining

        to torsos  2nd  3rd  4th  5th  6th  7th 

    controls

        adding  2nd  3rd  4th 

    creating

        a rolling foot  2nd  3rd  4th  5th 

    NURBS feet

        creating 

    toes 

fillets 

films

    Chicken Run 

    digital 3D character animation  2nd  3rd  4th  5th 

    Gerry's Game 

    Harry Potter films 

    Hollow Man 

    Lord of the Rings 

    Mummy, The 

filters

    By Expression Name filter 

    Expression Name selection filter 

fingers

    adding controls  2nd  3rd  4th  5th  6th  7th  8th  9th 

FK

    skeletons 

FK (Forward Kinematics) 

flags 

    -adj 

    -adjustableColumn 

    -align 

    -at 

    -attribute 

    -attributeChanged 

    -borderStyle 

    -buttonCommand 

    -cll 

    -columnAlign 

    -conditionTrue 

    -configuration 

    -event 

    -fieldMaxValue 

    -fieldMinValue 

    -font 

    -horizontal 

    -iconOverlayLabel 

    -image 

    -killWithScene 

    -l 

    -label  2nd 

    -mainWindow 

    -numberOfColumns 

    -numberOfRows 

    -object 

    -offCommand 

    -offImage 

    -onCommand  2nd 

    -query 

    -rowAttach 

    -select  2nd 

    -string 

    -style 

    -symbolButtonCommand 

    -timeChange 

    -tool 

    -topLeftCorner 

    -w 

    -width  2nd 

    -windows 

    sphere command 

flexible backbones

    creating  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th 

flexors

    rigid skin binding 

        lattice flexoors 

Flip Mode option 

floatSliderButtonGrp command  2nd 

for command  2nd 

for-in loop 

Forward Kinematics.   [See FK]

forward slash (/) 

forward slashes (//) 

frameLayout commands 

freedom nodes 

Категории