Maya Character Creation: Modeling and Animation Controls

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icons

    control icons.  [See control icons]

    moving 

if command 

IK 

    joints 

    limitations of 

    skeletons 

        adding automatically 

    spline IK-based backbones

        creating  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th 

IK (Inverse Kinematics) 

IK/FK Switching Keys 

ILM (Industrial Light + Magic) 

image command 

images

    adding

        to character windows  2nd  3rd  4th  5th 

    to paths

        writing 

in-between poses  2nd 

increasing

    tangency 

Industrial Light + Magic (ILM) 

influence curves 

influence objects 

    creating muscle deformation  2nd  3rd  4th  5th  6th  7th  8th  9th 

influences

    geometry-constraining influences 

Insert Joint tool 

Inside Mode option 

interfaces

    designs  2nd  3rd  4th 

    MEL-scripted interfaces.  [See MEL-scripted interfaces]

Intersect button 

interviews

    with Naylor, Tim  2nd  3rd  4th 

    with Perdomo, Maricela  2nd  3rd 

Inverse Kinematics.   [See IK]

isoparms

    deforming characters 

    NURBS heads

        modeling 

    NURBS surfaces 

    radial heads 

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