Maya Character Creation: Modeling and Animation Controls

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jaws 

    contouring 

jiggling

    skin

        creating  2nd  3rd  4th  5th  6th 

joint clursters 

joints  2nd 

    adding 

    adding multiple branches to single joints 

    ball joints 

    deleting 

    displaying

        center of 

    hinge joints 

    IK 

    rotating 

    smooth skin binding  2nd 

        normalized weights 

        weights  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th 

    translating 

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