Maya Character Creation: Modeling and Animation Controls

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lattice flexors

    creating 

layering

    animation  2nd  3rd  4th 

layout command 

layouts  2nd  3rd  4th  5th  6th 

    multipanel windows  2nd  3rd  4th 

    panes 

    tTab layout  2nd  3rd  4th  5th 

legs

    NURBS legs

        creating  2nd  3rd 

lighting technical directors 

limbs

    connecting

        to torsos with fillets  2nd  3rd  4th  5th 

        with patch modeling  2nd 

    lofting

        from torso surfaces  2nd  3rd  4th  5th 

limitations

    of IK 

limits

    on rotation 

locators

    creating 

    sculpt locators 

locking

    scaling channels 

lofting

    limbs

        from torso surfaces  2nd  3rd  4th  5th 

loop

    for-in 

looping statements

    writing  2nd  3rd 

Lord of the Rings 

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