Maya Character Creation: Modeling and Animation Controls

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manipulators

    assigning default object manipulators 

    move-rotate-scale manipulators 

    rotate 

maps

    bump maps 

        creating wrinkles in skin  2nd  3rd  4th 

marking menus 

math expressions

    controlling

        backbones  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 

math functions

    breathing expressions 

    creating controls  2nd  3rd  4th  5th  6th 

    eye-jitter expressions 

    whipping tail expressions 

Max Influences option 

Maya characters

    creating from rigs  2nd  3rd  4th  5th 

Maya Embedded Language (MEL) 

Maya Embedded Language.   [See MEL]

MEL

    controls.  [See controls]

    custom tool windows  2nd  3rd  4th  5th  6th 

    expressions  2nd  3rd  4th 

    global procedures  2nd  3rd  4th  5th  6th  7th 

    procedures  2nd  3rd  4th  5th  6th  7th 

MEL (Maya Embedded Language)  2nd 

MEL code

    editing 

    storing  2nd  3rd  4th  5th 

MEL commands

    checkBox 

    getAttr 

    researching

        in History field 

    setAttr  2nd 

    showWindow 

    text 

    whatIs 

MEL scripting  2nd  3rd  4th  5th  6th  7th  8th  9th 

    adding

        buttons to windows  2nd  3rd  4th  5th 

    adding sliders to  2nd  3rd  4th  5th 

    control windows  2nd 

    History field 

    layouts  2nd  3rd  4th  5th  6th 

    Script Editor 

    storing code

        Expression Editor 

        Hotkey Editor 

        marking menus 

        Shelf Editor 

MEL-scripted character windows 

MEL-scripted interfaces  2nd  3rd 

menus

    marking menus 

methods

    of animation

        pose-to-pose method  2nd 

        straightforward method  2nd 

Mirror Joint tool 

mirroring

    weights

        smooth skin binding 

mixing

    blend shape sliders  2nd 

modelEditor command 

modeling

    heads

        NURBS surfaces  2nd 

    NURBS heads  2nd  3rd  4th 

        isoparms 

        multipatch heads  2nd 

        radial heads 

        vertical heads 

    NURBS multipatch modeling.  [See NURBS multipatch modeling]

    patch modeling

        connecting limbs  2nd 

models

    preparing for binding 

motions

    swinging motions 

Move Icons button 

move-rotate-scale manipulators 

movement

    creating with set driven keys

        shoulders  2nd  3rd  4th  5th  6th  7th 

moving

    icons 

    points

        on projected curves 

multipatch heads

    converting from radial heads  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 

    NURBS surfaces  2nd 

multipatch modeling.   [See NURBS multipatch modeling]

Mummy, The 

muscle skeletons

    creating  2nd  3rd 

muscles

    face muscles  2nd  3rd  4th 

    using influence objects for muscle deformation  2nd  3rd  4th  5th  6th  7th  8th  9th 

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