Maya Character Creation: Modeling and Animation Controls

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naming

    controls  2nd  3rd  4th 

    objects 

    sliders 

Naylor, Tim

    interview with  2nd  3rd  4th 

nodes

    character nodes.  [See character nodes]

    subcharacter nodes

        creating  2nd 

normalized weights

    smooth skin binding 

NURBS

    creating character's body  2nd  3rd  4th  5th  6th  7th 

    primitive NURBS planes 

NURBS arms

    creating 

NURBS ears

    creating 

NURBS feet

    creating 

NURBS hands

    creating  2nd 

NURBS heads

    completing  2nd  3rd  4th  5th  6th  7th 

    converting radial heads to patch heads  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 

    creating  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th  21st 

    modeling  2nd  3rd  4th 

        isoparms 

        multipatch heads  2nd 

        radial heads 

        vertical heads 

    refining

        radial heads without manipulating CVs  2nd  3rd  4th  5th 

    roughing

        radial heads  2nd  3rd  4th 

NURBS legs

    creating  2nd  3rd 

NURBS multipatch modeling  2nd 

    converting radial heads to patch heads  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 

NURBS multipatch modoeling

    connecting limbs  2nd 

NURBS multipatch skin 

    creating  2nd  3rd  4th  5th  6th  7th 

NURBS patches 

    covnerting to polygon skin  2nd  3rd  4th  5th 

    weighting

        smooth skin binding 

NURBS skin

    converting to polygon skin  2nd  3rd  4th 

    texturing considerations  2nd  3rd  4th  5th  6th  7th  8th 

    UV file texture 

NURBS spheres 

    attaching 

    creating 

NURBS surfaces

    blend shapes 

    heads

        creating 

        modeling  2nd 

    isoparms 

    vertical heads 

NURBS torsos

    connecting limbs

        with fillets  2nd  3rd  4th  5th 

    lofting limbs from  2nd  3rd  4th  5th 

    roughing out  2nd  3rd  4th  5th  6th 

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