Maya Character Creation: Modeling and Animation Controls

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object manipulators

    assigning default 

objects

    controlling

        with checkboxes 

        with radio buttons 

    goal objects 

    influence objects

        creating muscle deformation  2nd  3rd  4th  5th  6th  7th  8th  9th 

    influence objects.  [See influence objects]

    naming 

    rotating

        on more than one axis 

open edges 

opening

    Connection Editor 

    Script Editor 

    Shelf Editor 

options

    Check Topology 

    Flip Mode 

    Inside Mode 

    Project Mode 

    Stretch 

ordering

    deformers  2nd 

organizing

    control windows 

overlapping geometry

    avoiding 

overlapping vertices 

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