Maya Character Creation: Modeling and Animation Controls

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Paint Skin Weights tool  2nd 

painting

    weights  2nd 

pane layout 

paneLayout command 

parenting

    control icons  2nd  3rd  4th  5th  6th 

    skeletons  2nd  3rd  4th  5th  6th 

partial creases

    creating 

patch modeling

    connecting limbs  2nd 

patches

    NURBS patches 

paths

    to images

        writing 

Perdomo, Maricela

    interview with  2nd  3rd 

photorealistic characters 

pickwalking 

placing

    control icons  2nd  3rd  4th  5th  6th 

    polygon reference bones  2nd 

points

    moving on projected curves 

polygon proxy mode

    subdivision surfaces 

polygon reference bones

    placing  2nd 

polygon skin

    converting from NURBS skin  2nd  3rd  4th 

    Create and Append Polygon tool 

    creating 

    creating from NURBS patches  2nd  3rd  4th  5th 

    extruding  2nd 

    smoothing

        with subdivision surfaces  2nd  3rd  4th  5th  6th  7th 

    Split Polygon tool  2nd  3rd  4th 

    texturing considerations  2nd 

polygons

    appending 

    converting from spheres 

    extruding  2nd 

    splitting  2nd  3rd  4th 

pose clips

    creating  2nd  3rd  4th  5th  6th 

pose-to-pose animation method  2nd 

poses

    creating

        with single-frame clips 

    in-between poses

        creating  2nd 

    storing 

preferred angles

    editing skeletons 

preparing

    models

        for binding 

primitive NURBS planes 

procedures

    declaring 

    MEL  2nd  3rd  4th  5th  6th  7th 

Project Mode option 

projected textures 

projecting

    curves 

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