Maya Character Creation: Modeling and Animation Controls

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radial heads

    converting to patch heads  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 

    isoparms 

    NURBS surfaces 

        refining without manipulating CVs  2nd  3rd  4th  5th 

        roughing  2nd  3rd  4th 

radial NURB eye patches  2nd  3rd 

radial patches

    ears

        creating 

radio buttons

    controlling objects 

radioButtonGrp command 

reducing

    Gimbal lock 

referencing

    controls  2nd  3rd  4th 

refining

    character windows  2nd  3rd  4th  5th  6th  7th  8th  9th 

    radial heads

        without manipulating CVs  2nd  3rd  4th  5th 

Remove Joint Colors option 

removing

    channels  2nd  3rd 

reordering

    deformers  2nd 

researching

    MEL commands

        in History field 

resizing

    windows 

rib skeletons

    smooth skin binding 

rigid skin binding  2nd  3rd  4th  5th  6th  7th  8th 

    flexors 

        lattice flexors 

rigs

    character nodes

        creating  2nd  3rd  4th  5th 

    separating controls into multiple rigs  2nd  3rd  4th  5th  6th  7th 

    turning into Maya characters  2nd  3rd  4th  5th 

rigs.   [See character rigs]

roles

    of character modelers  2nd  3rd  4th 

    of character setup artists  2nd  3rd  4th  5th 

rolling

    feet  2nd  3rd  4th  5th 

rotate manipulators 

Rotate Plane (RP) 

rotating

    joints 

    objects 

rotation

    Gibal lock 

    setting limits on 

rotation order 

roughing

    NURBS heads

        radial heads  2nd  3rd  4th 

    NURBS torso  2nd  3rd  4th  5th  6th 

rowColumnLayout command 

rowLayout command 

rowLayout commands 

RP (Rotate Plane) 

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