Maya Character Creation: Modeling and Animation Controls

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Save All Shelves button 

saving

    MEL code  2nd  3rd  4th  5th 

    skin weights 

SC (Single Chaing 

scaling channels

    locking 

Schleifer, Jason 

Script Editor  2nd 

    opening 

script jobs

    creating  2nd  3rd 

scripting

    control windows  2nd 

    MEL scripting.  [See MEL scripting]

scriptJob command  2nd  3rd 

scrollbars

    adding 

scrollLayout command 

sculpt deformers  2nd  3rd  4th 

sculpt locators 

select command 

separating

    controls

        into multiple rigs  2nd  3rd  4th  5th  6th  7th 

separators 

set driven keys

    connecting

        channels  2nd  3rd  4th  5th  6th  7th 

    creating controls  2nd  3rd  4th  5th  6th 

    creating shoulder motion  2nd  3rd  4th  5th  6th  7th 

setAttr command 

setAttr MEL command 

setKeyFrame command 

setParent command  2nd 

setting IK/FK switching keys 

shapes

    blend shapes.  [See blend shapes]

    target shapes

        tips for making  2nd  3rd  4th 

Shelf Editor  2nd 

shoulders

    creating movement with set driven keys  2nd  3rd  4th  5th  6th  7th 

Show Line Numbers 

showWindow command 

signs

    warning signs

        creating  2nd  3rd  4th  5th  6th 

Single Chain (SC) 

single-frame clips

    creating poses 

sizing

    windows 

skeletons

    anatomy of  2nd 

    character rigs.  [See character rigs]

    creating skeletons that lock down facial features  2nd  3rd 

    drawing  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th 

        adding multiple branches to single joints 

    editing  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 

        preferred angles 

    face skeletons

        binding 

    FK  2nd 

    head skeletons

        binding 

    IK  2nd  3rd 

        adding automatically 

    joints.  [See joings]

    muscle skeletons

        creating  2nd  3rd 

    parenting  2nd  3rd  4th  5th  6th 

    polygon reference boens

        placing  2nd 

    rib skeletons

        smooth skin binding 

    smooth skin binding

        creating extra skeletons for a better bind  2nd 

skeletons.   [See also body parts]2nd  [See also character rigs]

skin

    assigning blend shapes to  2nd  3rd 

    assigning lattices to  2nd  3rd 

    binding 

    converting NURBS skin to polygon skin  2nd  3rd  4th 

    deforming

        creating jiggling skin  2nd  3rd  4th  5th  6th 

        creating wrinkles  2nd  3rd  4th  5th  6th  7th 

        muscle skeletons  2nd  3rd 

        skin sliding over bones  2nd  3rd  4th  5th 

    deleting

        history before binding 

    jiggling skin

        creating  2nd  3rd  4th  5th  6th 

    muscles

        using influence objects for muscle deformation  2nd  3rd  4th  5th  6th  7th  8th  9th 

    NURBS multipatch skin

        creating  2nd  3rd  4th  5th  6th  7th 

    NURBS skin

        texturing considerations  2nd  3rd  4th  5th  6th  7th  8th 

    polygon skin

        creating from NURBS patches  2nd  3rd  4th  5th 

        smoothing with subdivision surfaces  2nd  3rd  4th  5th  6th  7th 

        texturing considerations  2nd 

    rigid skin binding.  [See rigid skin binding]

    sliding over bones  2nd  3rd  4th  5th 

    smooth skin binding.  [See smooth skin binding]2nd  [See smooth skin binding]

    tweaking deformations with blend shapes  2nd  3rd  4th  5th 

    wrinkles

        creating  2nd  3rd  4th  5th  6th  7th 

skin weights 

sliders  2nd  3rd  4th 

    adding to windows  2nd  3rd  4th  5th 

    blend shapes

        mixing and animating  2nd 

    naming 

    swapping slider order 

sliding

    skin over bones  2nd  3rd  4th  5th 

smooth skin binding  2nd  3rd  4th  5th 

    assigning

        lattices to skin  2nd  3rd 

    characters  2nd  3rd  4th  5th  6th 

    Complete Skeleton option 

    creating extra skeletons for a better bind  2nd 

    joints  2nd 

    skeletons

        rib skeletons 

    subdivision surfaces  2nd  3rd  4th 

    weights  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th 

        mirroring 

        normalized weights 

        NURBS patches 

smoothing

    polygon skin

        with subdivision surfaces  2nd  3rd  4th  5th  6th  7th 

sphere command  2nd 

    flags 

spheres

    converting to polygons 

    NURBS spheres 

        attaching 

        creating 

Split Polygon tool  2nd  3rd  4th 

splitting

    polygons  2nd  3rd  4th 

springs

    adding 

Square tool 

standard moode

    subdivision surfaces 

star junction 

stitch surface points command 

stitches

    global stitches 

stitching

    edges 

    surfaces 

storing

    MEL code  2nd  3rd  4th  5th 

    poses 

straightforward animation method  2nd 

Stretch option 

subcharacter nodes

    creating  2nd 

subdivision surfaces

    smooth skin binding  2nd  3rd  4th 

    smoothing polygon skin  2nd  3rd  4th  5th  6th  7th 

Surface Editing tool 

Surface Origins

    displaying 

surfaces

    creating curves on 

    stitching 

swapping

    slider order 

swinging motions

    creating 

switches

    hands-follow switches

        creating  2nd  3rd  4th 

symbolButton command 

symbolCheckbox commands 

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