OpenGL Distilled

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

C preprocessor 2nd 3rd 4th 5th

C-binding 2nd

C-callable functions

Carbon applications 2nd

Cartesian coordinates 2nd 3rd 4th

     and 2D texture mapping

CGL (Core OpenGL)

Child windows

ChoosePixelFormat()

Clamping

Clamping artifacts

Clearing model-view matrix

Clearing multiple buffers

Clearing the framebuffer

Client state 2nd

Clip coordinates 2nd

Clip planes 2nd

Clipped raster positions

Clipping 2nd

Co-planar primitives 2nd

Cocoa

Code reusability 2nd

Color buffer

Color lookup table

Color material mode

Color matrix

Color plates

Color state

Colored light debugging

Column-major notation

Commands

     and display lists

     drawing

     execution order

     extension

     matrix-manipulation

     painter's algorithm

     processing order

     projection matrix

     texture unit state

     vertex array

Compilers

Computer Graphics: Principles and Practice

Constructive solid geometry (CSG) 2nd

Contexts

     Apple Mac OS X

     creating

     deleting

     Linux

     Microsoft Windows

     using

Coordinates

     clip

     eye 2nd 3rd

     normalized device 2nd 3rd

     object

     texture

     window

     world 2nd

Copying pixels

Core OpenGL (CGL)

CPU-limited applications

Creating contexts

     Apple Mac OS X

     Linux

     Microsoft Windows

Cube mapping 2nd 3rd

Cube-complete texture object

CubeMap example

Current material colors 2nd 3rd 4th

Current primary color 2nd 3rd

Current raster position 2nd

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