OpenGL Distilled

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

Face culling

     and lighting

     and performance 2nd

Factory method

Feedback

Feiner, Steven K.

Field-of-view angle (fovy)

Fill-limited applications

Fixed-function pipeline 2nd

Flat shading

Floating point

Floating-point accuracy

Floating-point roundoff 2nd

Floating-point window coordinates

Flushing 2nd 3rd 4th

     glFlush()

Fog 2nd 3rd

Foley, James D.

4-byte boundary 2nd 3rd

Fovy [See Field-of-view angle (fovy). ]

Fragment(s)

     alpha values

     shaders 2nd 3rd

Framebuffer(s) [See also Buffers.]

     alpha channel

     clearing

     and pixel rectangles

freeglut

frustum

frustum culling

Full-intensity light

Full-intensity specular material color

Function calls 2nd

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