OpenGL Distilled

Index

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Large-magnitude coordinates

Leech, Jon 2nd 3rd

Left-handed coordinates

Level of detail (LOD) algorithm 2nd

Library entry points

libTIFF 2nd

Light maps

Light position 2nd 3rd

Lighting 2nd

     artifacts

     controlling

     debugging

     defaults 2nd

     and face culling

     internal lighting computation

     light source parameters

     lines and points

     material parameters

     minimal code for

     normals

     positional and directional lights 2nd

     SimpleLighting code example

     spotlights

     two-sided

     types of

Lighting and shadows

     depth maps

     environment maps

     light maps

     specular highlights

     static lighting

Linear algebra review

Linking

Linux

     creating contexts

     deleting contexts

     entry points

     and GLX version 1.4

     header and library files

     swapping buffers

     using contexts

Logical operation

Loops

Low-intensity specular material color

Low-resolution geometry

Luminance 2nd 3rd

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