OpenGL Distilled

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

Scene lights

Scissor test

SecondaryColor example

Segal, Mark 2nd

Selection

     mode

     Picking example code

     render mode

     selection pass

Selection array

Self-shadowing

Server state 2nd

SetPixelFormat()

SGI (Silicon Graphics, Inc.) 2nd 3rd 4th

Shading language 2nd

     example

     version

Shadow mapping [See Depth map(s). ]

Shadowed state

Shadows [See Lighting and shadows. ]

Shininess 2nd 3rd 4th

Shreiner, Dave 2nd

Sibling windows

SIGGRAPH

Silicon Graphics, Inc. [See SGI (Silicon Graphics, Inc.). ]

SimpleExample code listing

SimpleLighting example

SimpleTextureMapping example

Single-precision floats

Smooth shading

Software development kit (SDK)

Software rendering

Specifying texture coordinates

Specifying textures

Specular highlights 2nd 3rd

Specular light 2nd 3rd

Sphere mapping 2nd

Spotlights

Stack overflow error 2nd 3rd

Stack underflow error 2nd 3rd

State

     changes

     commands

     programming tips

     pushing

    queries. [See Query. ]

     stacks

     texture objects

     values 2nd 3rd

Static lighting

Stencil buffer 2nd 3rd

String-based state values

Sun Microsystems 2nd

Surface simulation

SwapBuffers() 2nd

Swapping buffers

     Apple Mac OS X

     Linux

     Microsoft Windows

Syntax

Категории