OpenGL Distilled

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

Tesselation

Texels

Texture 2nd

     border width

     color 2nd

     completeness

     matrices 2nd

     minification

     parameters

     wrap

Texture coordinates 2nd

     generation 2nd 3rd

     specifying

     texture matrix

Texture environment mode

Texture mapping

     debugging

     enabling

     lighting and shadows

     multitexturing

     and pixel rectangles 2nd

     SimpleTextureMapping example

     texture coordinates

     texture objects

Texture objects

     glBindTexture()

     glTexImage2D()

     glTexParameteri()

     specifying texture image

     state 2nd

Texture units supported

3D Computer Graphics

3D textures

3Dlabs 2nd 3rd

TIFF files 2nd

Transformation 2nd

Transformation and viewing

     clip coordinates

     controlling transformations

     coordinate systems

     eye coordinates

     matrices

     model transformation

     model-view matrix

     normalized device coordinates

     object coordinates

     perspective and parallel projections

     perspective division

     projection transformation

     selection

     transformation pipeline

     view transformation

     viewport

     viewport transformation

     window coordinates

     world coordinates

Transformed values

Translation matrix 2nd

Translucent and transparent geometry

Triangles

Triggering vertex

24-bit framebuffers

Two-sided lighting

2D rendering

     and glDrawPixels()

2D textures

Typecasting entry points

Types

Категории