OpenGL Distilled
Texture mapping is a concept that takes a moment to grasp but a lifetime to master. Complex texture mapping-based algorithms such as environment mapping, depth maps, and light maps had already been developed by the late 1970s. With the recent advent of fully programmable hardware, however, texture mapping and its widespread applications remain a field of active research. What You'll Learn
The first part of this chapter covers the nuts and bolts of texture mapping. The second part covers how your application can use texture mapping to enhance lighting effects. The chapter concludes with a brief section on debugging texture mapping problems. Topics covered in this chapter include the following:
What You Won't Learn
Texture mapping is such a vast subject that entire books are devoted to it alone. Many aspects of texture mapping are not covered in this chapter, such as the following:
|
Категории