Game Coding Complete

H

Halo, 257

Handheld devices, 6

Hard disks

organization of, 258

spin rate, 257

Hardware, 5

compatibility issues, 7

hard disks, 257

legacy support, 7–8

optical media, 257

Hardware configuration, stress testing, 500–501

Hardware generated messages, translation of, 39

Hardware manufacturers, developer boards from, 5

Hardware-related bugs, 528–529

debugging, 455

fixing, 526–527

Havoc Web site, 361

Havok Game Dynamics SDK (Havok), 361

Header files, 267–268

Heap corruption, debugging, 444–448

Heap memory, 60–63

Hello$, 77

Hello[0123], 77

Hello[?0–9], 77

Hello[A–Z], 77

Help, context sensitive, 156

Hierarchical animation system, 334

Highlighted controls, 154

animation frames for, 156

Hit testing, 149, 152–154, 157

Hobbs, Ellen, 465

Hot areas, draw helpers for, 440

Hotkeys, 155

Hotspots of sprites, 188, 190–191

Hoyle Cards (Sierra), 25

Huebner, R., 281

Hybrid 2D and 3D technologies, 35–37

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