Macromedia Director MX 2004: Training from the Source
What You Will Learn In this lesson you will
Approximate Time This lesson should take you about 2 hours to complete. Lesson Files Media Files: blowUp1.png blowUp2.png blowUp3.png boom.aif fire.aif gameOver.png tunnel.png Starting Files: snake!.dir 2d_game_start.dir Completed Files: 2d_game.dir This is the third lesson in the third project, an old-style 2D Space Shooter. In this lesson you'll really bring the game to life by implementing collision detection for your bullets and ship, as well as adding a fourth, bonus level where the ship must be navigated through a narrow passage. Navigating through the passage Collision detection is simply a means of knowing if one object is touching, or colliding with, another. Though primitive, the popular 1972 game Pong was one of the earliest examples of collision detection in a game. Today, much more advanced gamesand much more advanced collision algorithmsare being created. In fact, there are a good number of books dedicated strictly to the subject of collision detection. Do a search at Amazon; you'll be surprised. For our game, however, we need look no further than Director's built-in collision handling, although other methods will be discussed. |