Macromedia Director MX 2004: Training from the Source

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

# (number sign)

#blendLevel property #boolean format parameter

#comment parameter 2nd #default parameter 2nd

#detailed parameter #distance parameter

#float parameter

#format parameter 2nd #fromCastMember symbol

#fromImageObject #info property #integer parameter

#package property

#range parameter 2nd 3rd 4th

#rows property 2nd 3rd

#string parameter #uvCoord property

#world symbol

& operator, Lingo && operator, Lingo

.gif images, importing 2nd .swf files, Flash 2nd

2D space shooter game 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th [See also collisions, detecting, keyboard handling]

     animation of enemies 2nd 3rd 4th 5th 6th 7th 8th 9th [See also collisions, detecting, keyboard handling]         path variation 2nd 3rd 4th 5th [See also collisions, detecting, keyboard handling]

         speed variation 2nd [See also collisions, detecting, keyboard handling]

     assets, importing 2nd [See also collisions, detecting, keyboard handling]

     background scrolling 2nd 3rd 4th 5th [See also collisions, detecting, keyboard handling]

     fundamentals [See also collisions, detecting, keyboard handling]

     score, set-up 2nd 3rd 4th 5th [See also collisions, detecting, keyboard handling]

3D applications

     Dir3D-1 mailing list

     various

3D Backlot game

3D engine 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd

     3D cast member 2nd 3rd 4th 5th 6th 7th 8th 9th

         3D sprites, creating 2nd

         camera movement 2nd         models, translating 2nd         primitives, creating 2nd

         shaders, creating 2nd

         textures, aligning 2nd 3rd 4th     cards, mapping 2nd 3rd 4th 5th 6th 7th 8th

     game board, creating 2nd 3rd 4th 5th

         3D modelers, using 2nd 3rd

         importing 2nd

3D memory game

    finishing touches [See 3D engine, 3D memory game, controlling]

        camera backdrops, adding [See 3D engine, 3D memory game, controlling]        ending screens, adding [See 3D engine, 3D memory game, controlling]

        game solving [See 3D engine, 3D memory game, controlling]        rotation, pausing [See 3D engine, 3D memory game, controlling]

        timers, adding [See 3D engine, 3D memory game, controlling] 3D memory game, controlling 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th

     3D models, picking 2nd 3rd 4th 5th 6th

         filtering 2nd 3rd         modelsUnderLoc method 2nd

         modelUnderLoc method 2nd 3rd     tracking flipped cards 2nd 3rd 4th 5th         checking for matches 2nd 3rd

         flipping two cards 2nd

     transform property 2nd 3rd 4th 5th

3D modelers, using 2nd 3rd

3D models [See models] 3D paint program

3D sprites, creating 2nd

3Dauth Xtra 3ds max 3D application 2nd 3rd

8-bit color _global top-level property

_global.firstDayOfWeek variable

_global.theMonth variable _key property

_key.keyPressed() method 2nd

_locV property

_movie property

_movie.date object

_movie.frame property

_movie.halt(), Lingo

_movie.path, Lingo

_movie.stage code 2nd

_movie.systemDate() object

_movie.updateStage() method

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