Macromedia Director MX 2004: Training from the Source

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

Label setting, defined

lastTime property 2ndlayers, Flash

     basics of 2nd     changing order of

LDMs (Linked Director Movies)levels in games

     changing 2nd

     final level, adding 2nd 3rd 4th 5th Library palette

LightWave 3D application line type options Lingo 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd [See also imaging Lingo, graphing with]

     _movie.path [See also imaging Lingo, graphing with]

     accessing sound channels with 2nd [See also imaging Lingo, graphing with]

     buttons, building 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th [See also imaging Lingo, graphing with]

         GDPL, use of 2nd 3rd 4th 5th 6th 7th 8th [See also imaging Lingo, graphing with]         GDPL, workings of 2nd 3rd 4th 5th [See also imaging Lingo, graphing with]

         me, described 2nd [See also imaging Lingo, graphing with]

         properties and variables 2nd 3rd [See also imaging Lingo, graphing with]     buttons, creating and 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th [See also imaging Lingo, graphing with]

     comments, creating in [See also imaging Lingo, graphing with]     data, retrieving from Flash text fields and 2nd 3rd 4th 5th [See also imaging Lingo, graphing with]

     DOM and 2nd 3rd [See also imaging Lingo, graphing with]

    events         basics of 2nd 3rd 4th [See also imaging Lingo, graphing with]

         system events 2nd [See also imaging Lingo, graphing with]

     fading sound with 2nd [See also imaging Lingo, graphing with]

     Flash objects, creating from [See also imaging Lingo, graphing with]

     integer() function [See also imaging Lingo, graphing with]

     Lingo Dictionary [See also imaging Lingo, graphing with]

     Lingo-L mailing list [See also imaging Lingo, graphing with]

     mod operator [See also imaging Lingo, graphing with]

     pauses, creating with 2nd 3rd 4th [See also imaging Lingo, graphing with]

     publishing 2nd 3rd [See also imaging Lingo, graphing with]

     reformatting scripts and [See also imaging Lingo, graphing with]

     sendAllSprites(#handlerName) 2nd [See also imaging Lingo, graphing with]

     sound control and [See also imaging Lingo, graphing with]

     sprites, fading with 2nd 3rd 4th 5th [See also imaging Lingo, graphing with]     trace() method [See also imaging Lingo, graphing with] Linked Director Movies (LDMs)

lists

     enemy lists, creating 2nd     expandable

     for data storage 2nd 3rd 4th 5th

     mailing lists, Director 2nd

     property 2nd

     retrieving data from

lives in games, number remaining 2nd 3rd 4th

local variables 2nd 3rd localConnect option

localV property location-based collisions in games 2nd

locH property Lock icon

Lock-Step setting

locV propertyloops

     Loop option     loop playback     Loop Playback button

     loop property 2nd

     looping external sounds in Shockwave 2nd 3rd

     repeat loops 2nd

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