Macromedia Director MX 2004: Training from the Source
What You Will Learn In this lesson you will:
Approximate Time This lesson should take you about 1.5 hours to complete. Lesson Files Media Files: alien_ship1.png alien_ship2.png asteroid1.png asteroid2.png ground.png mountains.png ship1.png ship2.png ship3.png Starting Files: None Completed Files: 2d_game.dir This is the first lesson in the third project, an old-style 2D Space Shooter. The inspiration for this project came from a game we used to play on the Texas Instruments TI-99/4A personal computer. The 99/4A was one of the first home computers (I still have two of them), and its programming language, TI Extended Basic, even used sprites for animation. The game we played was called Parsec, and we spent many hours in front of the TV, shooting at aliens and asteroids. I thought it fitting to base a project on it. A look at the completed game In this project, you'll create a fun little 2D shooter game while learning about programmatic animation, time-based animation principles, collision detection, and more. And although you're building what might look like an old-school game, you can apply the principles and techniques to other game ideas you might dream up. |