Six Sigma Tool Navigator: The Master Guide for Teams
AKA | Osborne Brainstorming, Free-Form Brainstorming |
Classification | Idea Generating (IG) |
Tool description
Brainstorming is an idea-generating tool widely used by teams for identifying problems, alternative solutions to problems, or opportunities for improvement. This tool originated in 1941 by Alex F. Osborne, when his search for creative ideas resulted in an unstructured group process of interactive "brain-storming" that generated more and better ideas than individuals could produce working independently.
Typical application
-
To unlock the creativity in teams.
-
To generate a large list of ideas for problem solving or a list of problem areas for decision making or planning.
-
To develop creative alternative solutions.
-
To identify improvement opportunities.
-
To start innovation in processes, products, and services through team participation.
Problem-solving phase
→ | Select and define problem or opportunity |
→ | Identify and analyze causes or potential change |
Develop and plan possible solution or change | |
Implement and evaluate solution or change | |
Measure and report solution or change results | |
Recognize and reward team efforts |
Typically used by
Research/statistics | |
1 | Creativity/innovation |
Engineering | |
Project management | |
Manufacturing | |
Marketing/sales | |
Administration/documentation | |
3 | Servicing/support |
Customer/quality metrics | |
2 | Change management |
before
-
Data collection strategy
-
Checksheet
-
Team Mirror
-
Surveying
-
Interview technique
after
-
Triple Ranking
-
Multivoting
-
Nominal Group Technique (NGT)
-
SCAMPER
-
Cluster analysis
Notes and key points
-
Accept one idea at a time; team members can "pass."
-
Encourage members to think of the wildest ideas; they often trigger others!
-
Accept expanding, improving, and combining ideas of others (piggy-backing).
-
Do not allow instant evaluation of ideas, criticism, or remarks.
-
Avoid wandering or side discussions.
Step-by-step procedure
-
STEP 1 Form a team of approximately 6–10 people.
-
STEP 2 Communicate brainstorming guidelines and set time limit (approximately 15–20 minutes).
-
STEP 3 State purpose for session; discuss specific problem or topic. See example Improve Quality.
-
STEP 4 Establish a positive, nonthreatening setting and encourage all members to participate in a free-wheeling expression of ideas.
-
STEP 5 Record, on flip charts, all ideas generated; the emphasis is on quantity, not quality.
-
STEP 6 When the team has run out of ideas, review and clarify each idea (no discussion).
-
STEP 7 Allow some time for ideas to incubate.
-
STEP 8 Identify or prioritize useful ideas.
Example of tool application
Improve Quality
Flip chart 1 | Flip chart 2 |
---|---|
Session 8/19/xx | Session 8/19/xx |
Topic: Improve Quality
|
|
Категории