The 30-Second Encyclopedia of Learning and Performance: A Trainers Guide to Theory, Terminology, and Practice

Content design is the art of outlining—of subdividing a course and then organizing it into proper pieces. It is system design, the art of grasping high level concepts, breaking up content into smaller units (chunking and decomposition of material into subclasses), and finally linking and relating these in a sequence and structure that makes sense to the end user. The process involves deconstructive as well as creative thinking.

I. Decomposition and Chunking: Differentiating Components

Decomposition: Separating into constituent parts.

—Webster's Dictionary

Chunk: A small but noteworthy piece of something, as in "a chunk of money."

—Webster's Dictionary

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The Universe as Curriculum: Greek God as Instructional Designer

The Greek philosopher Anaxagoras believed that in the beginning a World Designer Mind ordered the universe by differentiating it into minute particles, then recombined these into a vast system. Anaxagoras's godlike World Mind was the first instructional designer, who differentiated, structured, and then sequenced the universe for humankind to wonder at and study as a "lifelong curriculum."

Aristotle, called by philosophers "the master of those who knew," best summed up the key steps in content design. The two steps in the process, he said, are:

  1. Subdivide the material into the smallest intelligible chunks or units (today sometimes called "learning objects").

  2. Link these units into a constituent logical structure (a hierarchical data structure, or tree diagram).

The subdividing process permits the logical storage of information, the linking process permits the ready access of that information.

Aristotle's first step is to spot subclasses in the material at hand. He cites as an example the subclasses of biology, where the genus (general family) of fish can be subdivided into specific subclasses, such as trout, bass, and salmon—and then further into species such as rainbow trout versus brook trout. The genus animal can similarly be subdivided into such subclasses as "human" versus chimpanzee, etc.

Aristotle goes on to describe how the entire domain of human knowledge, in fact, can be chunked into a hierarchy—a tree diagram upside down—with the most general family class at the top ("root"), reaching downwards through the branches and outwards through the subclasses and subsets (see Figure 2).

Figure 2: Aristotle and Systems— A Hierarchical Tree of Knowledge (Upside Down).

Aristotle's upside-down tree diagram may look simple, but it is a powerful tool. From Thomas Aquinas in the Middle Ages to Francis Bacon in the Renaissance, Denis Diderot in the Enlightenment, and John Dewey in modern times, systems thinkers and information architects have built upon it.

The real power behind the seemingly simple process of decomposition and hierarchical classification (top-down analysis followed by bottom-up synthesis) is that it provides a logical framework for a course. To illustrate how the concept of systems design lies at the heart of information design, let's look at the comparison of a corporate curriculum with the information structure of a typical book.

ROOT:

Corporate Curriculum

Book

BRANCHES:

Unit

Part

Module

Chapter

Lesson

Section

Page (or Webscreen)

Page

Line

Line

Information design for a course, as can be seen from this chart, is similar to the information design of a book or any other information vessel. Consider this brief story of the power of chunking in the evolution of information design throughout human history:

The Romans and the Sacrilegious Art of Chunking

Chunking is the key to powerful learning systems design, and yet has often been viewed as taboo.

II. Structuring and Sequencing: Linking Components

Sequence: a connected series.

—Webster's Dictionary

All things were undiscriminated unti Intellect came and placed them in order.

—Anaxagoras, teacher of Socrates, 450 B.C.

After content has been deconstructed into units, it needs to be structured and sequenced. This step is what Aristotle refers to as the linking or associating of components, and it can be of two types: simple linking (occurring within the same class, as in linking sales techniques with sales techniques) or composite linking (occurring between different classes, as in linking sales techniques with presentation techniques). In what follows we list seven types of sequencing.

Information Structures: Sequencing a Course

There are four basic structures of information: linear, branching, spiral, and scenario-based. Each of these structures comes into play where appropriate: linear for a course on a new product, branching for interactive simulations, spiral for a course on programming (circling upwards and building on what has already been learned), and scenario-based for a case study.

Built within these four structures are the varieties of actually sequencing material in a course. We list six basic ways of sequencing a course here.

Linear:

Branching:

Spiral:

Scenario-based:

None of these sequencing structures are absolutely distinct and separate from one another. Often more than one technique will be used in a course.

See also Systems: An Architecture of Continuous Learning Systems

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