The 30-Second Encyclopedia of Learning and Performance: A Trainers Guide to Theory, Terminology, and Practice

C

Cantor, Georg, and learning objects, 101, 107

Carnegie, Dale, and adult learning, 56

change management, 127

chunking, see also sequencing

Artistotle's approach to, 154

definition of, 24

early examples of, 26–27

as key to systems design, 27

and knowledge management, 94–95

and learning objects, 101, 104

as step in building learning objects, 105

Clark, Ruth

on cognitivism, 69

on instructional design, 13

cognitivism, see also behaviorism; constructivism

definition of, 66

vs. behaviorism, 66, 67

Comenius, Johannes

on global knowledgebase, 159

seven-point learning system of, 158–159

competencies, see also learning style

abstract vs. specific, 72–73

danger of, 73

definition of, 70

innate vs. learned, 72

origin of, 70

computer-based training (CBT), 11, 13

conditioning, classical vs. operant, 63

constructivism, 75, 76

content design, see also chunking

decomposition, 24–27

sequencing, 27–29

continuous learning, see also adult learning

double loop, 40–41

Plato's vision of, 151–152

twin feedback loops, 42

on the Web, 43–44

cost-benefit analysis, 139–140

criterion-referenced instruction (CRI), 74

cybernetics, 39, 44, 45

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