Learning UML 2.0

Index

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scalability of UML

self-transition

send signals

Sequence diagram 2nd

     activation bars in

     compared to Communication diagram 2nd

     creating from use case

     creating Timing diagram from

     events in

     fragments in

     in logical view

     incorporating into Interaction Overview diagram

     messages (signals) in

     participants in 2nd

     time in

     when to create 2nd 3rd 4th

     when to use

sequence fragments

shall requirements

should requirements

signals

     between participants

     between transitions

     starting an activity

Singleton design pattern

sketch, UML used as

software code

     as artifact in Deployment diagram

     as modeling language

     nodes hosting

     package dependencies and

     packages used in

    reuse of

         <<include>> relationships for

         components for

         generalization for

     states in

     UML model as detailed as

software development process

     methods of

     UML as part of

source state

standard for UML

standard profiles 2nd

standard stereotypes

State Machine diagram 2nd

     final state of

     guards in

     in logical view

     initial pseudostate of

     pseudostates in 2nd

     states in

     transition-oriented view of

     transitions in

     triggers in

     when not to use

     when to use 2nd

states 2nd

     active and inactive

     composite states

     in software

     internal behavior of

     internal transitions of

     notation for

     regions of

     source state

     substates

     target state

static classes or class elements

<<utility>> stereotype

<<subsystem>> stereotype

<<source>> stereotype

<<service>> stereotype

<<library>> stereotype

<<file>> stereotype

<<executable>> stereotype

<<component>> stereotype

<<subsystem>> stereotype

<<artifact>> stereotype

<<realizations>> stereotype

<<import>> stereotype

<<access>> stereotype

<<device>> stereotype

<<artifact>> stereotype

<<manifest>> stereotype

<<deploy>> stereotype

<<device>> stereotype

<<executionEnvironment>> stereotype

<<deployment spec>> stereotype

<<apply>> stereotype

stereotypes

     creating new stereotypes

     for interfaces 2nd

     icons associated with

     in profiles

     notation for 2nd 3rd

     profiles for

     standard, list of

     tagged values for

substates

subsystems

synchronous messages

system boundaries

system clock, as tricky actor

system requirements

     associated with use case

     defining

     shall requirements

     should requirements

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