| Table of Contents |
| C++ For Artists—The Art, Philosophy, and Science of Object-Oriented Programming |
| Preface |
| Part I - The C++ Student Survival Guide |
| Chapter 1 | - | An Approach To The Art Of Programming |
| Chapter 2 | - | Small Victories—Creating Projects With IDE’s |
| Chapter 3 | - | Project Walkthrough—An Extended Example |
| Chapter 4 | - | Computers, Programs, & Algorithms |
| Part II - C++ Language |
| Chapter 5 | - | Simple Programs |
| Chapter 6 | - | Controlling The Flow Of Program Execution |
| Chapter 7 | - | Pointers and References |
| Chapter 8 | - | Arrays |
| Chapter 9 | - | Functions |
| Chapter 10 | - | Toward Problem Abstraction—Creating New Data Types |
| Chapter 11 | - | Dissecting Classes |
| Chapter 12 | - | Compositional Design |
| Chapter 13 | - | Extending Class Functionality Through Inheritance |
| Part III - Implementing Polymorphic Behavior |
| Chapter 14 | - | Ad Hoc Polymorphism—Operator Overloading |
| Chapter 15 | - | Static Polymorphism—Templates |
| Chapter 16 | - | Dynamic Polymorphism—Object-Oriented Programming |
| Part IV - Intermediate |
| Chapter 17 | - | Well-Behaved Objects—The Orthodox Canonical Class Form |
| Chapter 18 | - | Mixed Language Programming |
| Chapter 19 | - | Three Design Principles |
| Chapter 20 | - | Using A UML Modeling Tool |
| Appendix A | - | Project Approach Strategy Checkoff List |
| Appendix B | - | ASCII Table |
| Appendix C | - | Answers To Self Test Questions |
| Index |
| List of Figures |
| List of Tables |
| List of Examples |