На главную Beginning 3D Game Programming 2017-07-07 02:10:07 CHAPTER 18 Adding Special Effects CHAPTER 19 Building Your Own Game CHAPTER 20 The Programmable Pipeline CHAPTER 21 Controlling the Level of Detail CHAPTER 22 Using Render Targets for Effects CHAPTER 23 Understanding the High-Level Shader Language CHAPTER 24 Performance Considerations Related Категории Search