Beginning 3D Game Programming

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W]

half data type

hardware devices HardwareVertexProcessing flag

High-Level Shader Language [See HLSL] high-resolution timers 2nd 3rd

     initializing 2nd 3rd 4th 5th     QueryPerformanceCounter method

     QueryPerformanceFrequency method     variableshighlights

     specular highlights         per-pixel specular shaders 2nd 3rd 4th         per-vertex specular shaders 2nd 3rd

         RenderScene method 2nd

HitTest method 2nd 3rd

HLSL (High-Level Shader Language) 2nd 3rd

     directional lighting shaders 2nd 3rd     empty shader file

     intrinsic types 2nd 3rd

     limits on older shader models 2nd     pixel shaders 2nd 3rd 4th

     specular highlights         per-pixel specular shaders 2nd 3rd 4th

         per-vertex specular shaders 2nd 3rd         RenderScene method 2nd     variables, declaring 2nd 3rd

     vertex shaders

         empty shader file 2nd 3rd

         OnNewGame method

         rendering 2nd 3rd

         variables

HookEvents method 2nd 3rd

hosting

     networking sessions 2nd

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