Beginning 3D Game Programming

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W]

IComparer interface

IDeviceCreation interface 2nd IL (intermediary language)

images     NGen (Native Image Generator) 2nd

IMoveableObject interface 2nd 3rd 4th 5th 6th 7th 8th index buffers

initial position of bullets 2nd 3rdinitialization     networking engine 2nd

Initialize method     KartRacers InitializeApplication method

InitializeComponent method 2nd 3rd 4th

InitializeGraphics method

InitializeJoystick method

InitializeStaticData methodinitializing

     high-resolution timers

     network objects 2nd     sound engines

input     responding to 2nd

input handling     device reset 2nd     fire events, handling 2nd

     joystick input 2nd 3rd 4th

     mouse and keyboard input 2nd 3rd

instantiating

     level class 2nd 3rd

int data type

interfaces

     IComparer

     IDeviceCreation 2nd

     IMoveableObject 2nd 3rd 4th 5th 6th 7th 8th

intermediary language (IL)

Internet gaming 2nd

     cleanup 2nd

     client/server architecture 2nd     data transfer 2nd 3rd 4th         data, receiving 2nd

         data, sending 2nd 3rd

         network statistics, checking         player properties 2nd

         position and orientation, sending 2nd

     event handlers 2nd 3rd

     Internet, checking for 2nd

     networking engine implementation 2nd

     networking engine initialization 2nd

     peer-to-peer architecture 2nd     sessions, connecting to 2nd

     sessions, hosting 2nd     sessions, joining 2nd

IsDeviceAcceptable method 2nd 3rd 4th 5th 6th IsGameOver property (levels)

IsGameWon property (levels) IsInternetAvailable method isMoving variable

isQuitMenuShowing member variable isSelectScreenShowing variableIU screens

    dialogs

         resizing

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