Beginning 3D Game Programming

Chapter 14. The Sky? A Level? The Player!

You've got a lot of things implemented now, but there's still quite a bit more left to do. Currently, there isn't anything rendering and there's definitely not much game play going on. In this chapter, you start working on this area by building first the world where the game will be played, and then the player who will, well, play the game.

In this chapter, you'll learn

  • How to implement a sky box

  • How to implement a level world

  • How to implement the player

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