Managed DirectX 9 Kick Start: Graphics and Game Programming

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actiosn in sessions, DirectPlay  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 

AdapterDetails structure 

adapters

    enumeration  2nd  3rd  4th  5th  6th  7th  8th 

addresses

    DirectPlay  2nd  3rd  4th  5th  6th  7th 

        defining 

    TCP/IP  2nd 

adjacency information

    meshes 

        generating 

adjacencyIn parameter

    cleaning and 

adjacencyOut parameter

    cleaning and 

All Items node

    input devices and 

AllParameters property 

ambient light 

    games 

ambient lighting

    color values

        white 

    reflecting 

animation

    meshes

        loading  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 

        rendering animated  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th 

        skeletons 

    programmable pipeline and  2nd  3rd 

    skeletal 

    skeletal animation

        bone offset matrices  2nd 

        indexed mesh, animated bones  2nd  3rd  4th  5th  6th  7th  8th 

    sprites  2nd  3rd  4th  5th 

        DirectDraw  2nd  3rd  4th  5th 

        updates  2nd 

    timer 

AnimationRootFrame variable

    skeletal animation 

APIs (Application Programming Interfaces)

    DirectSound 

appications

    lobbies

        awareness  2nd 

ApplicationDescription structure 

ApplicationDescriptionChanged event 

applications

    launching

        lobbies and  2nd  3rd  4th  5th 

arguments

    DeviceType 

    renderWindow 

arrays

    of meshes 

    textures

        filling with 

AsyncOperationComplete event 

audio

    playback  2nd 

AutoGenerateFilterType property

    BaseTexture class 

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