Managed DirectX 9 Kick Start: Graphics and Game Programming

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back face culling 

bandwidth  2nd  3rd  4th  5th  6th 

BaseTexture class 

BeginInvoke method 

BeginScene method  2nd 

blended textures

    color and  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 

bone offset matrices, skeletal animation 

    set up 

Boolean variables

    connection checking 

    split meshes 

box index buffer data, listing 

box method

    mesh creation 

boxes

    drawing

        index buffers and 

    left-handed coordinate system 

boxing 

buffer

    locking

        default mechanism 

Buffer3D object

    properties  2nd  3rd 

BufferDescription object

    properties  2nd  3rd  4th  5th 

buffers

    depth buffers

        rasterization and  2nd  3rd  4th  5th 

    DirectSound namespace 

    dynamic 

        Discard flag 

        NoOverwrite flag 

    formats

        valid 

    index buffers  2nd  3rd 

        vertices and  2nd  3rd  4th  5th  6th  7th  8th 

    locking  2nd  3rd  4th  5th 

        controlling  2nd  3rd  4th 

        high performance 

        overloads 

        ranks parameter 

        ReadOnly flag 

    static 

    vertex

        rendering and  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th 

    vertex buffers  2nd  3rd 

built-in effects types 

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