Managed DirectX 9 Kick Start: Graphics and Game Programming

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files

    loading meshes from 

filling

    textures

        unsafe code 

fills

    textures

        arrays 

filters

    textures

        games 

FindHostFlags method 

FindHostQuery event 

FindHostResponse event 

FindHosts method 

    event handler 

fixed-function pipeline 

    rendering and  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th 

flags

    meshes

        enumeration values 

        welding 

    NoDirtyUpdate

        buffer locking 

    NoOverwrite

        dynamic buffers 

    ReadOnly

        buffer locking 

flange effect 

flow control

    HLSL 

    specular highlighting and 

fonts

    declaring 

    performance enhancement 

force feedback  2nd  3rd  4th 

formats

    conversiond detection 

    display 

Frame class

    skeletal animation 

frames

    games

        per frame updates 

full-screen rendering device  2nd  3rd  4th  5th 

    DirectDraw  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th 

functions

    DrawUserPrimitives 

    Optimize 

    RotationAxis 

    SetTexture 

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