Managed DirectX 9 Kick Start: Graphics and Game Programming

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game

    devices

        default state, setting 

    Dodger

        default options 

        finalizing  2nd  3rd  4th  5th  6th  7th  8th  9th 

        high scores 

    Dodger game

        obstacles  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th 

    movable car

        adding  2nd  3rd  4th  5th  6th  7th  8th  9th 

game pads 

    DirectInput initialization 

games

    frames

        per frame updates 

    graphics

        initialization 

    main entry point 

    meshes

        loading routine 

    movement

        real-time 

    textures

        filter implementation 

gargle effect 

GenerateMipSubLevels method

    BaseTexture class 

GenerateSkinnedMesh method, skeletal animation 

geometry

    3D scenes 

GetAttachedSurface method

    DirectDraw 

GetEffects method 

GetSendQueueInformation method 

GlLines property 

global variables

    HLSL and 

graphics

    initialization 

        animated meshes, loading 

        font drawing 

    initializing

        games 

    meshes 

graphics cards

    vertex processing 

GraphicsSprite class 

GroupCreated event 

GroupDestroyed event 

GroupInformation event 

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